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The Crypt

Unity 2020 C# (2022 Solo) 

3D First Person Shooter built to show the importance of a games geometry and how it effects the beats within a single-player 3D FPS. Within this a player must navigate the Crypts to collect 3 objectives items, the player has a choice of 2 additional weapons to collect and an extra task (optional) of clearing the level of all enemies before then making their way to exit of the level. 

What it consisted of:

  • 3 types of enemies (each with different types of turret attacks and 1 boss type)
  • Medium to low level of difficulty gameplay (allowing the player to focus more on the level navigation over survival)
  • Multi layered level layout (allowing for strategic level design to drive the players forward momentum)
  • A layout built to reward all player typology's
  • A healthy balance of health placements and reward health for defeating a enemy
  • 3 types of charge weapons within the level (allowing infinite ammo and multiple approaches to enemy encounters)
  • The use of architectural technics to enhance and keep the player in a state of flow

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